Originally Posted by devdev463
Originally Posted by CollaSama
Shields are not that good for melee characters.

- Enemies will focus the weakest members of the group, and not the "tank", so what is the point of having crazy good armor if the rest of your team gets destroyed ?
- Taunt is a poor ability with bad range, bad duration, buggy AND it cannot bypass physical armor. So your only true "tanking" ability is pretty situational.
- 1h warrior outside of shield throw deals poor damages. Better just get a 2h warrior.

In short, you don't need a tank in this game, it's a wasted character slot.
The easiest way to protect your team is by destroying enemy's armor as fast as possible, only then you can alcually cc them : 2h warrior will destroy shield in 1-2 crit aa blows, while a 1h will need a tons more. The one who will help his team the most will be the strongest dps.

Shields are only good on mages right now, imo.


I was stuck at one part in the game on the guards near the black pits playing a knight ranger combo. I was two levels behind so the fight was quite difficult. I actually beat them once I gave my knight a shield and sword, which gave him a lot more armor and allowed him to use deflect. I actually beat them quite easily after switching to a sword and shield tbh, and after that I decided to run sword and shield for the rest of the game.

He definitely didn't do poor damage by any means, as I still put almost all his points into warfare and strength.


I experienced that too. Beast and Fane (fighter and summoner) both use shields on mine. I'm at the respec part though maybe I'll give it a try.

This is how I've made it work, my rogue is the only person who gets up close and personal, but I have abilities to make him jump in and out. Everyone else I keep at range as I run in with Beast, I pluck them off from afar. It's been working on me so far. Also I've actually used taunt quite a few times when a damaged enemy is going after a party member. Shield throw is good too.

My question though is what do you guys think about making Fane Summoner/Necromancer? Blood actually heals undead just like it does other races, so it works I think because it also does physical damage. Can anyone confirm that this is a good choice? I was doing summon/hydro and it sucked (I want to keep one in there for rain).

Everyone does SOLID dps. Also I've used taunt quit a bit on the harder fights.