Can't tell if you're being sarcastic.
But if I had to cobble up something real quick to flesh out the current ability set in OS2 I would first state the problem (in my case, I think defensive options need to be refined and all the schools need better choices) and then see how other games tackled it. MTG has the richest set of interactions and I would begin there and see if I could translate some of the things over there to here.
Also, MTG has a whole library of made up bullcrap and names. It's almost like a dictionary or thesaurus of abilities. The next thing I would look at would be something like a D&D source book.
Sorry for not being more clear, I wasn't being sarcastic. The only downside so far at looking through gatherer is that there are of course just dozens of almost the exact same thing for "does lightning damage". I'm actually steering away from just boring damage stuff though, it seems like it's mostly covered already.
I've made something similar to Peace of Mind but more focused on a mental surge of sorts. I'm also working on something similar to Bone Cage or Thick Of the Fight but where you'll get +1 Aero for each shocked or stunned character within a radius around you.