- Most of what people are doing by attaching charScripts to base scripts can be accomplished with game scripts, but they do have some limitations. Most notably, game scripts have no parent object, and as such their vars cannot be accessed or set from other scripts. Game scripts do not support timers and some events which inherently reference __Me will not work.

- I believe multiple game scripts from various mods will pose no problems.


- Almost all code done in charScript can also be done in itemScript, except for some calls and events which solely reference the __Me object (the OnDamage event being a key example).


- Story script should be compatible across multiple mods, with the caveat that they do not modify the same files.

- A mod that overrides player root templates to add script will have compatibility issues with other mods that do the same, as likely only the final one to be loaded will take affect.

Last edited by Ameranth; 06/10/17 07:58 AM.