I've been working with Poisoned and Burning the past few days seeing what all we can do with damage over time effects and status effects in general.
I've come accross 2 major issues with them imo, and was curious if anyone could chime in.
The first one is simple. There is no way to create invisible Status Effects. Edit: This is possible. See below.
The second one is simple to explain but I don't know how complex it would be from Larian's perspective. Entries in Stats > Weapon (Which is where things like Burning, Poisoned, surfaces, clodus, etc reside) do not seem to be able to crit, even if you make the crit chance 100%. I don't really understand why damage over time effects like Burning or Poisoned are stored in this table to begin with, but the fact that they are not able to crit means that we can't really make a Damage Over Time ability and balance it properly. Ideally this would be able to infer crit chance based on the Caster. A null crit chance field would mean it could not crit, while a 0% crit chance would mean it could, given the caster has crit chance and ViolentMagic.
Edit: While the above is still odd and warrants discussion/visibility, there is a work around to this as well below.
Last edited by Sinistralis; 06/10/17 09:48 PM.