Originally Posted by Eugen
Originally Posted by Marc54
Although I had the same complaints, gold was not the issue. In fact I ended the game with about 600,000 gold and probably another 200,000 gold worth of potions, gear, ingredients and stuff in bags.

There is no problem making money. The problem is that its tedious to have to change gear every 2 levels. I mean... i barely just got this brand new unique, and I only used it in about 4 (maybe 5) fights before it was already obsolete. Also, uniques in this game suck with exception of 2 items, the crossbow in act 1 and the 2h axe later in act 2. I think uniques were designed before stat inflation was tested at its current level.

Solution is actually simply. There is a mod that reduces stat inflation (DnD progression or DOS1 progression). There is also a variant that eliminates inflation entirely though I am not sure if this is good. I am trying the DOS1 progression in my new game because I read there was some rounding problems with DnD progression (seems the engine always rounds up for damage calculations).


Why uniques suck? They are just OP a.f.
Just take a look at these boots:
[Linked Image]


Because those are not great. Granted I used them, but they didnt help much. By the time I was level 20, I already had one ranger with max wits so the extra initiative was not useful. Thievery was useless, I was already rich. Sneaking useless. Immunities look nice, but why is your rogue/hunter getting hit? They are always up on top of a tower or away from the big crowd (or using a shield) so I never enjoyed the benefit of these legs. Also, with these legs, you lose about 300-400 magic armor and another 200 regular armor. Not to mention, the finesse characters usually dont have tons of HP's. So overall, these were not so great. They are ok at best. If my ranger got targeted and cant run away, they were dead. Period. No amount of immunities were going to help and extra damage boost was available on other legs anyway.


Honestly, on tactician, the only real defensive problems are raw physical damage, fire damage (extreme) and to a lesser extent poison. For CC's, the only thing that ever got me in trouble was charm. The other CC's were not a big deal since they had a counter and I can always do damage from range if I had to and melee generally has high armor even without shield.

Last edited by Marc54; 06/10/17 08:29 AM.