Hey everybody. I've been playing around with the Divinity Engine 2 and had a question regarding draw distance/Fog? I've designed a level for GM mode that features a cliff that's supposed to be surrounded by a white void. I manage to get a fairly nice result while in the editor but switching to game makes the furthest fog just turn sheer black. Here are screenshots in editor and in game.

[Linked Image]
[Linked Image]

Would anyone happen to know what's happening here and potentially how I can resolve it?

Thanks a bunch. Sorry for any formatting issues.

Last edited by Larian_KVN; 09/10/17 08:45 AM. Reason: Forced an update for the images to show