Originally Posted by JonasJonarian
Seter - appreciative of the detailed reply, however for me you have missed by far and away the most important point which is the inability for players to roll up new characters after a campaign has started or to export their characters for use in another campaign. In my opinion this is a deal breaker that will prevent GM mode being used in longer campaigns. At the moment it is basically a tool for one shot adventures.

I would love to see this feature implemented.


Hey, indeed i didn't answered that. For now you can't re-roll new characters or export them in another campaign. We heard a lot of requests for that feature but i can't comment on our dev plan just yet.


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But if you do so, you can edit a non used scene in the editor, save it, load it in the GM Mode, and you see the changes. Then you paint surfaces and change something and load again another scene. Switching back to editor make some terrain / item changes. Generate new AI Grid, save it. Now again as GM you reload the scene. Voila there you have the changes but still you beforehand painted surfaces.

I ask myself what serious data corruption could happen?

I see here really nice potential. Having one GM and one world builder together in the team (a shared folder of the mod is possible?)


This may cause your NPC, spanwed items to disappear and go nuts, custom changes to be voided. You can use that yes, but for your own risk. I would recommend to do that only for terrain changes for scenes you didn't decorated yet. Also that change of the level will be applied for all scenes based on that level you editing

Last edited by Seter; 06/10/17 08:54 AM.

Rocks fall, everyone dies