Thanks for that quick replay.
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[...] custom changes to be voided

The Void does fit in your Divinity Original Sin setting though silly

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Also that change of the level will be applied for all scenes based on that level you editing

I still love that functionality that GM Mode is always loading the updated data (root) and not storing closed entity in its saves.

This way you can easily update your scenes with the editor between the sessions: like to replace all items with their burned variants after our group of pryomaniac adventurers were raging in the last session. I already hear the laughter when starting the next session and players see the evidence of their destruction.
rpg003 rpg007 devil horsey rpg008