..., how did we allow this passed EA without picking up on this shit?
It takes so much intentional self gimping of my party to find anything remotely resembling a challenge that I am constantly fighting off boredom with the combat in DOS2.
And the armor system is 100% to blame.
I'm curious how that's posible. If everything but the armor stayed the same, what would change?
I've seen complaints that it forces them into going 100% damage and nothing else matters. I'd argue that is only the case turn 1 (or sometimes later that turn, since you set it up so a later character could CC the target), and CC becomes very relevant afterwards.
The fact that I know exactly when CC is an option instead of a posibility makes the turns more strategic, for me at least. In D:OS1 you could try to CC but it was often better to just deal max damage, using status effects as a bonus if they were not resisted. Here, you can plan around that.
The system might be flawed, and I definitely think more status effects should ignore armor beside slow and web, but I like it so far.