Originally Posted by Qiox
Originally Posted by PutCashIn
..., how did we allow this passed EA without picking up on this shit?

It takes so much intentional self gimping of my party to find anything remotely resembling a challenge that I am constantly fighting off boredom with the combat in DOS2.

And the armor system is 100% to blame.


I'm curious how that's posible. If everything but the armor stayed the same, what would change?

I've seen complaints that it forces them into going 100% damage and nothing else matters. I'd argue that is only the case turn 1 (or sometimes later that turn, since you set it up so a later character could CC the target), and CC becomes very relevant afterwards.

The fact that I know exactly when CC is an option instead of a posibility makes the turns more strategic, for me at least. In D:OS1 you could try to CC but it was often better to just deal max damage, using status effects as a bonus if they were not resisted. Here, you can plan around that.

The system might be flawed, and I definitely think more status effects should ignore armor beside slow and web, but I like it so far.

Last edited by Elidan; 06/10/17 01:46 PM.