They want the GM to be narrating every npc at all times.
To be fair, that is kind of the whole point of GM mode. I'd love for them to add the ability to record custom voices and barks for use in the editor though.
Indeed. For my campaign, the players are looking to split up from time to time into groups. Though the default maps are quite limited in scope as smaller scenes, if looking to use large maps/scenes, having some basic Voices recorded for NPCs would be nice.
Barks too, just so the world doesn't appear dead, without the GM constantly talking over the players or silence unless the players constantly ask for what the NPCs are "barking".
The dialogue between GM and players should be Dynamic, so there's no way all the dialogue could be voiced. That being said, some intro dialogue, diaries, voice memos (for more futuristic campaigns), distress signals...Etc...Things like these are nice for players to come across and have without the GM having to say it aloud.
I have ideas.
