Originally Posted by Qiox
How can you find any challenge in a game where your plans never fail? How is it strategic when there are no decisions to be made, no possibilities to consider, no cost-benefit to be weighed when something may or may not work?

100% CC effectiveness is an abomination in a turn based strategy game. It removes the strategy completely and turns into something with which failure is no longer a possibility.

That people jump into discussions about the flaws of the armor system and comment on how more status effects should ignore armor leaves me completely bewildered. That would only make the situation worse!

Are there really so few people who actually enjoy challenging combat where you have deal with 'oh shit that didn't work' moments?


You speak as if the act of planning is automatic and has no challenge in it. When you are at a point in a battle where you CC all enemies, every round, then yes. The challenge is gone, because at that point you've won the fight. The challenge is to reach that point.

And yes, I like my oh shit moments, also from RNG, which is what you want here I assume. But the game give those moments, just not randomly. You don't know what the enemy will do, so the "oh shit" happends when they fuck you up, and you have to suddenly rethink your strategy again. Granted, the replayability suffers for this.

As to more statuses ignore armor. Why not? Of course the status' picked to now ignore armor will probably need to be nerfed a bit, but I don't see why a mage shouldn't be able the affect the battle before all magic armor is gone. Keep hard CC as is, but things like chilled and shocked could candidates for this.