How can you find any challenge in a game where your plans never fail? How is it strategic when there are no decisions to be made, no possibilities to consider, no cost-benefit to be weighed when something may or may not work?
100% CC effectiveness is an abomination in a turn based strategy game. It removes the strategy completely and turns into something with which failure is no longer a possibility.
That people jump into discussions about the flaws of the armor system and comment on how more status effects should ignore armor leaves me completely bewildered. That would only make the situation worse!
Are there really so few people who actually enjoy challenging combat where you have deal with 'oh shit that didn't work' moments?
DOS1 as you played on, landing successful CC was too much a miss.
Sort of like how people complain about TB games that have a lot of swings that miss.
Now once I breakdown their armor, earned, now I can confidently land CC.
CC is also much lower lasting in DOS2, so it isn't a devastating "I win" ploy either.
But I do like that I have confidence to use CC successfully once I broke down their armor.
Sorry, but I like that.