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enthusiast
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OP
enthusiast
Joined: Jan 2010
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Current editor version: 3.0.146.461 Note the ! icons and the lack of hierarchy: all templates under All. The editor patch seems to have killed off any semblance of organization. ![[Linked Image]](https://i.imgur.com/YoTiQ94.png) Some templates are using folder icons, too. #wat ![[Linked Image]](https://i.imgur.com/u8uPo5j.png)
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enthusiast
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OP
enthusiast
Joined: Jan 2010
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I used the Steam Console to download the previous depot for comparison. Previous editor version: 3.0.141.916 ![[Linked Image]](https://i.imgur.com/dFX8nD9.png)
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old hand
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old hand
Joined: Dec 2013
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Yep, I noticed this too and was just coming to post. 
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journeyman
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journeyman
Joined: Oct 2017
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Restarted editor I've lost all my root templates  ![[Linked Image]](http://oi68.tinypic.com/2cmp4bl.jpg)
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stranger
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stranger
Joined: Oct 2017
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Even if you do have the ALL folder in your root templates, the GUID values seem to be outside the project's values. The Stat editor does not seem to recognize newly created skillbooks so I can't link them to their stats. Hopefully this gets fixed soon.
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veteran
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veteran
Joined: Sep 2017
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My root folder is completely EMPTY  I've tried restarting the editor, validating files, no luck. I hope to god this is fixed asap and won't leave and project-hurting consequences, because I'm 130 hours into a project
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stranger
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stranger
Joined: Sep 2017
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Yep, in mods from previous tool build items placed in game not spawning in new tool build (i have this problem), it looks like you need place them again, for some people who got bigger projects this can be very problematic... Question: is there a script for containers to respawn mod items, and new assets added to existing mod?
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stranger
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stranger
Joined: Oct 2017
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@xyz009 I bet it's possible.
Bumping this thread for better visibility in the forums. We gotta press these issues for when the devs get around.
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journeyman
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journeyman
Joined: Mar 2015
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It seems like old creations may still function if you use the search field @ Root. However, with my new project I have nothing there either. Only thing I can work with is terrain, which isn't terrible news for me luckily. Huge map and a lot of terrain to shape, hah. I'm sure the devs will get right on it tomorrow, seeing 'tis weekend now and all.
We don't make mistakes, we have happy accidents. - Bob Ross
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enthusiast
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enthusiast
Joined: May 2017
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Unlike for others, restarting the editor fixed my "empty root templates", not sure if I dare to continue working on my area though. I would hate to lose it.
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member
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member
Joined: Sep 2017
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Hi everyone,
It appears some critical data was not updated along with the editor. To fix this for now, navigate to "{Your Divinity Original Sin 2 folder}\Data\Editor\Palettes\" and change the folder named "Root Templates" to "RootTemplates" (without the space).
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addict
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addict
Joined: Sep 2017
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Hi everyone,
Since the Data has been updated accordingly, this renaming to RootTemplates should now be the case for everyone, regardless of if you manually renamed it before the DLC update.
For Steam, you might have to relog to trigger the dlc update. For GOG, you'll have to redownload the data once it's updated and follow the same copy data folder steps you did during the first install.
CTRL+K the elf
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addict
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addict
Joined: Sep 2017
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The DLC data was updated and this rename to RootTemplates should not automatically be the case for everyone working with the latest data. Be sure to check our Patch Notes thread for more detailed info  Sincerely, Kevin
CTRL+K the elf
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old hand
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old hand
Joined: Dec 2013
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Just curious, but why does the newer version of the editor have a lower version number? Kind of threw me off on whether I had the latest.
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enthusiast
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OP
enthusiast
Joined: Jan 2010
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Just curious, but why does the newer version of the editor have a lower version number? Kind of threw me off on whether I had the latest. There's a game version and an editor version.
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addict
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addict
Joined: Sep 2017
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@Windemere, the versions are taking from our internal versioning. The game quickly gains in version number because of the hotfixes and internal changes, whereas the editor only got one big update up until today.
I'll always put the version in the patch notes to make sure everyone has a reference to check against.
Last edited by Larian_KVN; 10/10/17 03:22 PM.
CTRL+K the elf
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old hand
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old hand
Joined: Dec 2013
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Gotcha, I missed that the first one was a game version, I thought they were both for the editor. Thanks.
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apprentice
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apprentice
Joined: Sep 2017
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What is the guidance on the root template folder rename ?
1: I cleared my DLC checkbox and uninstalled the editor.
2: I re-added the DLC (data download) and then re-installed the editor. This seems to create a root templates folder under pallettes as "RootTemplates"
I still get a ton of warning signs in the root template heirarcy.
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