Only way around this I can think of is a 3rd party application that has a listing of installed mods that each contain a root script for the offending articles and it would compile a list of imports and usings and inject them.

Something in-editor would obviously be preferable, or just having something built into the editor where we can place root scripts to be injected would probably be ideal but those are more hopes than solutions.

Last edited by Sinistralis; 06/10/17 05:01 PM.