I have to agree with Sanctuary and many others: This update is just a normal patch, or more like several patches that were overdue, all lumped together.

The only thing outside of bugfixes that happened was Bone Window being nerfed (hopefully just initial values, it already scaled poorly) and Chicken Claw (which is debatable, and Chicken Tendons was a memestrat anyways when you can just teleport them for the same AP cost).
I guess they are taking feedback in regards to balance, but they don't seem to be publicly acknowledging anything or fielding questions and concerns of the community which is never a great sign when a developer is trying to listen to their feedback.

Edit: There was also an incredibly vague change to Taunt I'll have to test later, so there's that at least.

Last edited by GreatGuardsman; 06/10/17 05:48 PM.

The Flaws of Divinity: Original Sin II: A list of observations of the game's shortcomings for the community.
Found HERE.