Originally Posted by Marc54
Although I had the same complaints, gold was not the issue. In fact I ended the game with about 600,000 gold and probably another 200,000 gold worth of potions, gear, ingredients and stuff in bags.

There is no problem making money. The problem is that its tedious to have to change gear every 2 levels. I mean... i barely just got this brand new unique, and I only used it in about 4 (maybe 5) fights before it was already obsolete. Also, uniques in this game suck with exception of 2 items, the crossbow in act 1 and the 2h axe later in act 2. I think uniques were designed before stat inflation was tested at its current level.

Solution is actually simply. There is a mod that reduces stat inflation (DnD progression or DOS1 progression). There is also a variant that eliminates inflation entirely though I am not sure if this is good. I am trying the DOS1 progression in my new game because I read there was some rounding problems with DnD progression (seems the engine always rounds up for damage calculations).


Right, I'm working on my own stat mod, but I'm testing it out before making too much attention.

I've asked the mods who have done these and they have been kind enough to answer, they are making educated assumptions with some pretty heavy stats and don't know how it plays out for certain. I hope they are clear about it, you could put yourself in a unworkable situation.

But yeah, this game has has these bump levels at some places that are big % bumps. I've kept them in but a 10% increase vs something huge, to have something a little different than every other level. But these unique bumps could just be removed and just use the standard per level adjustment that are built in to and are modifiable. You can make it where 1 level anytime means a lot, a little or anything in between, I have tweaked them down a little to make them less noticeable. It is amazing how easy this can be done. I just need to test the whole game (and that is only one party) to make sure its good enough, with no gotcha's.