How about party members I added dynamically (using CharacterMakePlayer and CharacterAddToParty)?

When I teleport using CharacterTeleportPartiesToTriggerWithMovie these spawned party members are gone...

Maybe on a related note, when I enter a level with CharacterTeleportPartiesToTriggerWithMovie, all is reset. So if I killed an NPC there before, it's alive again... is this supposed to happen?