Hope so, for the moment I'm trying to learn a bit about models and texturing in blender. I found a model of a twig blight and got it into blender, then I tried texturing it but I noticed it has a high, vertices, faces, edges count. What would be an agreeable count for a model in the game ? Is there a guideline for this ? I found I can decimate the count with a decimate mutator, so that helps. It kinda distorts the model, not by much but it does. At what counts do you say now this model is able to be played ?