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MAHak Offline OP
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Sorry, we won't be able to make the deadline for today. I should really stop being so optimisttic about time schedules.

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apprentice
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I downloaded and played the teaser for Shadow's Reflection a few days ago and now I am really looking forward to the whole campaign. It's really awesome that you have so much background lore.


I made a small standalone campaign mod for DOS2, 'Treasure Hunters! https://steamcommunity.com/sharedfiles/filedetails/?id=1594027212
Mostly I make music: https://www.sjatr.com

Fav RPG games: Bard's Tale, Baldur's Gate, Neverwinter Nights, D&D Gold Box, Diablo, Divinity Original Sin.
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Originally Posted by SaintJohn
I downloaded and played the teaser for Shadow's Reflection a few days ago and now I am really looking forward to the whole campaign. It's really awesome that you have so much background lore.


Thanks SaintJohn. I actually started to create the game's universe some years ago, it was only when I started playing with the first original sin's editor that I thought "why not make a mod based in this universe".

Development update.

At the moment I'm making the level of the city Garl which is the center for the next act. Tiqon is working on a wilderness level, for the same act, as well.

Garl is divided into three parts the Citadel to the east, the old town in the middle and the new town to west. As you can see in the picture below, I've made the terrain and placed the city-walls, but only placed about half the buildings in the old town. If you've played the demo teaser you can see that area in the lower right part of the picture.

[img:center]https://imgur.com/a/ButJibX[/img]


Here are some other pictures of the city in its current condition.


[img:center]https://imgur.com/a/koVV8Q9[/img]
[img:center]https://imgur.com/a/iVgJtks[/img]
[img:center]https://imgur.com/a/NmgJuNJ[/img]


The idea is to place all the buildings in the city first and then afterward paint more layers on the terrain and decorate the interior of the houses. However most of the houses won't be accessable (thus won't require any interior decoration) and are only there for immersive reasons.

As mentioned above I started making this mod for the first game's editor, but decided once Original Sin 2 was announced that I'd wait for the second game and it's editor to come out and then just 'port' my work.
Also the unstable nature of the old game's editor, which would suddenly just ruin a week's worth of work seemingly from on load to another, did not make for a mentally healthy work environment ouch .

However I recently found some screenshots of the D:OS 1 version of Garl that you can see if you like cool2 .

[img:center]https://imgur.com/a/e4fFAkl[/img]
[img:center]https://imgur.com/a/fFMkDQE[/img]
[img:center]https://imgur.com/a/GE8oWVs[/img]
[img:center]https://imgur.com/a/XqjDDag[/img]
[img:center]https://imgur.com/a/GATSLR1[/img]


That's it for now and feel free to comment or ask as you like!

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I love the old pictures! Thanks for sharing smile.

Hmm when you have shown what your working on, I better show a bit of my part. Remember, very much work in progress.

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Last edited by Tiqon; 13/06/18 08:02 PM.
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apprentice
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Those screengrabs all look incredible, it's gonna be an epic campaign. I played DOS1, and I knew about the editor, but I didn't try it. I'm glad you saved your ideas for DOS2, I think people are going to be playing it for a while, and they are going want more content.


I made a small standalone campaign mod for DOS2, 'Treasure Hunters! https://steamcommunity.com/sharedfiles/filedetails/?id=1594027212
Mostly I make music: https://www.sjatr.com

Fav RPG games: Bard's Tale, Baldur's Gate, Neverwinter Nights, D&D Gold Box, Diablo, Divinity Original Sin.
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