Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
Joined: Jul 2014
Location: Kiev, Ukraine
journeyman
Offline
journeyman
Joined: Jul 2014
Location: Kiev, Ukraine
Yes, that's with Lone Wolf. I see no point of going through this game without this perk smile

Joined: Jul 2017
F
journeyman
OP Offline
journeyman
F
Joined: Jul 2017
Less characters more fun IMO. I equipped a crossbow and respecced into warfare/ranged/finesse and the dmg was just insane from high ground. Shame their skills are so incredibly boring tho. So Sebille does ur rule of "dont put points in dual wield" go for ranged skill also? In that case one could have a finesse/warfare/scoundrel with a few huntsman and just switch between Whenever u get bored of backstabbing/sniping. How would this work most efficiently? Bring forth ur mathbrain for me! smile

Last edited by Fhursten; 06/10/17 02:07 PM.
Joined: Oct 2017
I
journeyman
Offline
journeyman
I
Joined: Oct 2017
Generally, you want the minimum points for scoundrel and hunts, just enough to get the skills. Then warfare maxed to increase damage and suitable weapon skill if you cba. If you're switching weapons, go warfare. Don't go dual weapons though, rarely worth it.


gambling on some rng cc affect is not a deep strategic decision. It's just a sign of gambling addiction.
Joined: Jul 2017
C
enthusiast
Offline
enthusiast
C
Joined: Jul 2017
Originally Posted by Kalrakh
Huntsman have hight advantage for even more damage and probably the strongest Source skill in Game as I heard. Otherwise I guess you are not wrong, even more because warrior can easily round up whole groups while scoundrel is single-target-attacker.


With same crit chance, meteor shower probably does more damage, also i've seen someone using grasp of the dead with blood surface doing hundreds thousands of damage on crit, not sure if bug....

Joined: Nov 2015
E
member
Offline
member
E
Joined: Nov 2015
Originally Posted by Fhursten
Less characters more fun IMO. I equipped a crossbow and respecced into warfare/ranged/finesse and the dmg was just insane from high ground. Shame their skills are so incredibly boring tho. So Sebille does ur rule of "dont put points in dual wield" go for ranged skill also? In that case one could have a finesse/warfare/scoundrel with a few huntsman and just switch between Whenever u get bored of backstabbing/sniping. How would this work most efficiently? Bring forth ur mathbrain for me! smile



It works very well actually. I use daggers when high ground will not be an option for the fight, and a bow when it is. Max warfare, and enough points in the other skills for variety. Height advantage with things like throwing daggers, chlorophorm, etc. do very good damage.

Page 2 of 2 1 2

Moderated by  gbnf, Monodon 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5