Originally Posted by Horrorscope
Now once I breakdown their armor, earned, now I can confidently land CC.
CC is also much lower lasting in DOS2, so it isn't a devastating "I win" ploy either.
But I do like that I have confidence to use CC successfully once I broke down their armor.
Sorry, but I like that.


You typically cannot confidently land "CC" that isn't physical based after breaking armor aside from the multihitting Hydro spells. Casters have the most forms of CC, yet they are inferior in almost every way. Not only do they take longer to actually break through magic armor, they typically have to perform two more actions to get any real CC.

Slow and Cripple are great (for Rangers...), but they aren't hard CC and they don't prevent enemies from taking actions, especially ranged. Teleport is nice too, but it's primarily a stalling tactic. Stalling because you're taking too long to kill, because you're not running a full physical group. Otherwise, it's useful for removing a single Warrior that decided to Phoenix Dive into the middle of your group once everyone and their dog ends up with that skill.

They broke elemental damage with the resist system and they broke elemental CC with it almost always requiring three actions to actually land, while simultaneously not lasting long enough.

Meanwhile, melee can Battle Stomp and Chicken for days; which also happen to be the best CC in the game. Other than of course simply outright killing them instead with your Ranger pack.

Last edited by Sanctuary; 07/10/17 06:31 PM.