What if you're just bad at the game?

Mages can do so much more on the battlefield than any physical class. It's harder to quantify than hitting with a sword, but there's so many ways they can mess with things it just smacks of ignorance in your end.

You might want a point or two in scoundrel/huntsman/polymorph just to get some mobility options. You might want to get a shield. You might want some memory so you can remember more than 3 spells. You might want to remember staves have a 1 per round stats. You might want to remember elemental vulnerability exists and you can exploit them. You might want trio think about positioning and tactics.

The only problem I see is that earth is the only magic skill with different damage types and thus the most flexible. Ignoring the transient nature of summoning


gambling on some rng cc affect is not a deep strategic decision. It's just a sign of gambling addiction.