Originally Posted by CollaSama
- Don't waste points in constitution.
- Leadership is shit (5 meters range is awful even with you stack your warriors), but if you think your team will always be at 5meters range... sure
- Wits is key for big crits for warriors. Without wits you can't have 90%+ crit chance.
- why not polymorph on your rogue ? It's basic
- put some poly on all warriors : better mobility
- guerilla is a waste of a talent don't use it man
- I don't see the point of having a dual wielder if you can just use 2h

To the guy above, it's INCARNATE and not infernal grin
But you are right, summons are strong af.
And you didnt even talk about the lava summon with ray of doom / the plant with 1500 dps burst at lvl 9 / the bone widow
Incarnates are your main summon, but source summons are strong too


Yikes, thanks for the correction.

I never bothered trying any other summons (except standard spider on non-summoners) because the single darn INCARNATE in my 1st playthrough rarely died. So I didnt bother using mem slots for any other summons lol.

I loved the flexibility of the incarnate. I did use the spider on my other toons since they were not summoners. The spider is awesome for blocking. Two spiders can easily block a very wide corridor or you can use them to bugger ranged attackers who continuously have to move away from them to shoot someone else. Of course, since they have opportunism, they get free hits all the time on top of their 4 AP per round. Only problem with spiders is cost is high without elemental affinity (3AP) and they are controlled very easily even if you buff their magic armor. I honestly never tried the slug... in my 1st playthrough I always conserved source points because I wanted to be ready for a ambush... turns out I didnt need to worry about that. I didnt need source points at all in the game at any encounter except against the annoying respawning fire elemental things.