Well, I'm no professional programmer, but I modded quite a bit of NWN, most TES games, and Dungeon Siege.
And tbh, none of these created this heavy "needlessly complicated" feel. The dungeon Siege effect script language was a bit abstruse too but even there the complexity scaled linearly with the outcome.

Again I don't want to judge (for I wrote "feel"), but I absolutely love to hear from one or more of the coding guys why exactly they did it that way.

Last edited by Seelenernter; 07/10/17 12:10 PM.

Think for yourself! Or others will do it...