The Two-Handed damage bonus isn't the same as the Warfare damage bonus. That's why. You get less of a damage bonus, but a critical multiplier to go with it. A simple respec will show you as much too. You're going to have spikier damage that route compared to maxing Warfare first. You'll do 50% less critical damage with no investment in Two-Handed, but your base damage will be higher anyway. You'll spend less time with overkill damage on RNG and have a smoother time in general with a higher base.

I agree about not bothering with Enrage in general though. I've always seen it as a waste for any build once they start hitting around the 30% crit chance mark (and you can come close to 100% too), unless it's being cast by another character. But the range on it is so small that it's normally not practical for anyone to cast it other than the character that wants to take advantage of it.

Last edited by Sanctuary; 07/10/17 01:30 PM.