Right now I am level 13
Beast (Avatar) - Rogue- Built for high evasion instead of high damage.
- With Parry master, Dual Wielding, and the Dwarf Racial talent, that is 20% Dodge just from that alone. Gear is heavily weighed towards +Dodging as well.
Abilities:: Skill Loadout is Scoundrel / Aero / Poly, with a Splash into Huntsman for Duck Duck Goose I've been focusing less on the Poly side of it, though.
Red Prince - Knight- A high-damage 2H weapon user
- Focused on Physical damage, with a splash into Summoner for ranged and utility, as well as Hydro for healing and armor restoration.
Lhose - Enchanter- Healing and Magical Armor restoration with Necromancer and a Splash into Warfare for Bouncing Shield, and into Scoundrel for The Pawn and Cloak and Dagger
- Aero / Hydro / Necro
Sebille - Wizard- High damage Wizard, specced for Earth and Fire, and Physical Armor restoration
- Hothead and Savage Sortelige for Crits. Is very weak to Physical attacks.
Stabbey - Don't you find that having half melee dps and half magic dps causing problems?
You essentially have 3 health bars to burn down, You end spending more time making more work for yourself, don't you?
I am not mocking - I am curious.