Originally Posted by neurotic
Originally Posted by Stabbey
Right now I am level 13

Beast (Avatar) - Rogue
  • Built for high evasion instead of high damage.
  • With Parry master, Dual Wielding, and the Dwarf Racial talent, that is 20% Dodge just from that alone. Gear is heavily weighed towards +Dodging as well.
    Abilities:: Skill Loadout is Scoundrel / Aero / Poly, with a Splash into Huntsman for Duck Duck Goose I've been focusing less on the Poly side of it, though.



Red Prince - Knight
  • A high-damage 2H weapon user
  • Focused on Physical damage, with a splash into Summoner for ranged and utility, as well as Hydro for healing and armor restoration.


Lhose - Enchanter
  • Healing and Magical Armor restoration with Necromancer and a Splash into Warfare for Bouncing Shield, and into Scoundrel for The Pawn and Cloak and Dagger
  • Aero / Hydro / Necro



Sebille - Wizard
  • High damage Wizard, specced for Earth and Fire, and Physical Armor restoration
  • Hothead and Savage Sortelige for Crits. Is very weak to Physical attacks.


Stabbey - Don't you find that having half melee dps and half magic dps causing problems?

You essentially have 3 health bars to burn down, You end spending more time making more work for yourself, don't you?

I am not mocking - I am curious.


I too am curious and I am starting a 2nd game to test a new party which I haven't completely decided on yet.

Quote fail, who let the noob in here? Did I do something wrong, or is that a glitch?

Last edited by vometia; 07/10/17 03:22 PM. Reason: formatting