Hello everyone,

Now that the game has been out for almost a month, that we had the time to try out things here and there in different acts, I believe it is time to gather round and think about the perfect build for running the game in tactician as a solo character without any stealth/leaving combat abuse.

The first talent has to be Lone Wolf, but other than that, everything is worth considering.

Try to go with facts and least possible amount of hypothesis (and yet we're to discuss !). Numbers and formulas are always welcome.

I am testing right now a Melee solo char run in tactician.

The build revolves around :

Strength
Dual Wielding
Memory

Constitution and Perseverance from time to time
Intelligence instead of Strength sometimes but I try to get it from gear so I don't have to put points into it

Heavy mobility/positioning potential (eg. Phoenix Dive, NetherSwap, Teleportation, Spread Your Wings)

Heavy AoE melee damage that can be either magic or physical according to how things go (eg. Corps Explosion, Supernova, Flaming tongues, Petrifying Visage)

Sustain (eg Heart of Steel, Living Armor, Magic Armor, Reinforce, Necromancy healing)

As for points, it is Dual Wielding > Pyrokinetic > Warfare > Geomancer. With 3 in Polymorph (for abilities and yet quite strong as Lone Wolf), 2 Necromancy, 2 Hydrosophist, 2 Aerothurge

I like to buff my self a lot, pull the enemies by rushing towards a ranged, let the melee come to me, teleport any other ranged up close, keep my buffs up (such as Vacuum Aura), do few physical damage in the mean time and then release the Kraken upon them all ; key is to survive to that point


I am lvl 12 so far and in act 2 right now, struggling with few fights but all should go well. I will keep you guys posted about my build.

In the meantime, feel free to share yours !

Nyo

(Edit typo)

Last edited by Nyotengu; 07/10/17 03:59 PM.