Originally Posted by Overthinker
Originally Posted by Damashi
Custom Undead can get drunk when talking to Ifan if you accept the drink you gave to Ifan (it should just fall right through). Sebille acts like my undead character has flesh while going on about her speach about how all flesh is weak.

Healing tears will hurt your undead party members and allies, all the electricity spells keep hurting and shocking the caster and their team mates even though they are nowhere near them. It makes using the air magic tree incredibly frustrating.


Healing tears hurting Undead is almost certainly intentional. Undead party members (including the player) take damage from healing and healing from poison. This (unfortunately, IMO) includes healing from damage through Necromancy, of all things.

As for lightning, the problem is probably water or steam. Electricity instantly spreads throughout it, which can often backfire. This won't impart conditions unless you're out of magic armor, but it will sap that pretty quickly. The air school is a tough one, but if you keep your eye out for water, you can set a pretty large area of land as electricity AoE DoT. Some fights you can actually set up little ponds where you know enemies will be using Rain, and then you're primed when initiative rolls.


Healing from hydro is supposed to ignore your undead allies unless you actively target them with said healing.

Necromancy healing doesn't hurt undead anymore, or atleast isn't supposed to.

No, there is no water anywhere if they are just near the target, or they are even remotely close to the target they get shocked, and its really frustrating, because I've been playing a new game with a mod that allows lesser status debuffs ignore armor, and every time i've tried using super conductor, or electric discharge my allies get shocked (even though they say they only target enemies) .

Last edited by Damashi; 07/10/17 10:41 PM.