Main :
- pump more points in memory ffs
- a staff is useless in compare to a wand+shield, never go with a staff
- hothead for a mage is meh, even more if you don't run a shield
- savage sortilege on aero/hydro mage ? why not I guess
--> By the look of it, it's a weak character : aero/hydro ? So you want to support your team ? Then why using dps talents like hothead and savage sortilege ? What is the meaning of this character ?

Red Prince :
- hothead again, meh. Don't take hothead early on, even more if you character doesn't have a shield for some reasons.
- constitution is shit, never put a point in it. Just grab a damn shield.
--> I guess it's the dps mage. So why did you build your aero/hydro mage with dps talents ?

Ifan :
- Don't ever use a shield on a melee, just go 2h and 3 shots enemies
- Constitution is shit even on a melee, you will wear heavy armors so physical armor is not a problem
- don't up 2h or 1h, just put points in warfare, max it before anything else
--> I guess it's your tank. Tanks are shit in this game. Shields on melee too. Just go with a fat 2h warmachine, destroy physical sheidls of your enemies and THEN stun them with ram/stromp. It's the best way to protect your team really, by destroying shields fast, stunning and killing.
1h+shield warrior is like playing 0.5 character.

Lohse :
- just put enough points in scoundrel for spells requirement, so 2 will be enough for act 1. Then go max warfare.
- guerilla is useless as a talent : sneaking in combat is too much costy to be viable right now.

Put more memory points, right now you have really few spells.

Some tips :
- if you want to discover the game first, just put it on classic or explorer, just to learn the mechanics.
- your team is a (bad) hybrid : 2physical/2magical, better go full physical+magesupp or full mage (you can finish the game with a dual team like yours, but you seem to have a hard time)
- if you really can't go any further, play only 2 characters with lone wolf talent.

Last edited by CollaSama; 08/10/17 02:05 AM.