13) Sensitivity - Increases the duration of all status effects on you, both positive and negative by one turn. Incompatible with Walk It Off (for obvious reasons).

I like the idea of this Talent for a character who wants to buff themselves up. One problem with truing to run a self-buffer is that status effects don't last long and you only have so many AP per turn. It also has an inherent downside to balance it out with negative status effects lasting longer, and some of those can't be easily removed.


14) Zeroed In - Increase your damage by 10% per consecutive normal attack on the same enemy. Requires Huntsman 5.

Caps at +30%. Bonus carries over to next turns (Maybe a "Zeroed In" status icon). Saving AP or moving normally does not reset the bonus, but switching targets, fleeing the battle, using a skill (including racial and movement skills), special arrow, scroll, or grenade instantly cancels the bonus back to 0 (no bonus damage for those actions). (Killing the target also resets the bonus back to 0, but after the kill.)


15) Weapon Master - Once per turn, you can switch your equipped weapon for 0 AP.

A specialized Talent to be sure, but it could work for a specialized build.


16) Vengeful Shadow – 10% chance on taking combat damage, that a shadow will appear and perform an attack on the enemy who inflicted the damage, before disappearing again. Damage dealt scales with maximum hp.


17) Swift Fingers - On each attack you have 50% chance to steal a random consumable out of the target's pocket. Requires One-handed 3.

18) Surprise Attack Whenever you jump into direct proximity of an enemy your next normal attack (and only a normal attack) costs 0 AP. Requires Dual-wielding 5.

19) Lightning Rod - Immunity to Shocked and Stunned. Requires Aerotheurge 7.

20) Duelist - When equipped with a one-handed weapon and nothing in the offhand, gain 1.5 Movement per AP and 5% dodge. Requires Single-Handed 5.

21) You Shall Not Pass - Increases Attack of Opportunity range by 30% and regenerate 15% armor at the start of combat if character did not move in the previous round. Requires Opportunist.


I'll revive some more from the older EA thread when I have more time.