Warfares bonus gets multiplied again with your crit bonus so it's insane damage. My lone wolf ranger killed most of the bosses on the island in one turn. I would go tactical retreat to high ground, flesh sacrifice, elemental arrows on my blood, chameleon, pass turn. Next turn with 8ap, enrage, adrenaline, 4 crits for a kill (honour mode)
My crit chance is already 35% now by itself so i see why late game characters dont need enrage they probably get 80+ quite easily.
Back to the point of the thread though, crit damage does more than the 5% from ranged assuming you crit. Which i think is a pretty good assumption
Last edited by GoatPope; 08/10/17 04:57 AM.