I'm playing tactician with full party and maxed warfare chars are doing way too much damage. I could still do it without problems if their damage gets cut by 1/3rd easily.
Dunno what you're talking about rogues doing no damage without warfare. You would just max scoundrel first which is also a multiplicative bonus when you crit and you crit all the time + get crazy mobility with the pawn not even needing the teleport skills. Yes, two multiplicative bonuses are better than 1 but currently optimized rogue outdamages anything else in the game starting from like level 4 and up until you can stack high crit chance on 2h or crossbow (pretty late). If you find them lacking damage wise, you're not shopping for level appropriate items most likely. And warfare damage bonus nerf would affect all physical classes equally.
I would hardly call having to put mandatory 10 points into 1 skill for all physical damage dealers a "one of the few remaining good things about character building". In my book it's pretty terrible. With warfare being additive, weapon skills would at least have their secondary bonus, while warfare would still have the advantage of applying to all physical damage sources. It's still a pretty boring design imo, but at least it would be bit more balanced.
Last edited by MadDemiurg; 08/10/17 04:46 AM.