I think that the balance of the talents and skills should be improved:
Lone Wolf
Lone Wolf provides +2 Max AP, +2 Recovery AP, +30% Vitality, +30% Physical Armour, +30% Magic Armour, +1 attribute point at every odd numbered level (1, 3, ...) and +1 combat skill point at every even numbered level (2, 4, ...).
Warfare
The skill should reflect 5 % of the incoming physical damage per level as physical damage.
Retribution
The skill should be removed.
Perseverance
The skill should be removed. Every character should regenerate 25 % of his magical armor when he is frozen or stunned and 25 % of his physical armor when he is knocked down or petrified.
Dual Wielding
The skill should increase the damage by 5 % per level and the critical multiplier by 5 % per level when dual-wielding two one-handed weapons.
Ranged
The skill should increase the damage by 5 % per level and the damage from high ground by 5 % per level when using bows and crossbows.
Single-Handed
The skill should increase the damage by 5 % per level and the armor of a shield by 10 % per level when using a one-handed weapon with a shield.
Two-Handed
The skill should increase the damage by 5 % per level and the critical chance by 2 % per level when using a two-handed melee weapon.
Leadership
The skill should increase dodge and all resistances by 3 % per level.
Huntsman
The skill should increase the range of bows and crossbows by 0.5 per level.
Hydrosophist
The skill should increase the damage of water attacks by 5 % per level, the amount of vitality points healed by 5 % per level and the amount of magical armor points restored by 5 % per level.
Geomancer
The skill should increase the damage of earth attacks by 5 % per level and the amount of physical armor points restored by 5 % per level.
Aerotheurge
The skill should increase the damage of air attacks by 5 % per level.
Pyrokinetic
The skill should increase the damage of fire attacks by 5 % per level.
Scoundrel
The skill should increase the movement speed by 0.5 per level.
Polymorph
The skill should increase the number attribute points by 1 per level.
Summoning
The level 10 improvement should be removed and the skill should increase the damage, vitality, magical armor and physical armor of summoned creatures by 10 % per level.
Necromancer
The skill should transfer 10 % of the inflicted vitality damage per level to the vitality of the attacker.
Last edited by Wizard1200; 08/10/17 11:26 AM.