I find that, when this guy is standing right there being *stunned*, or when he is knocked down and lying on the ground, my character swings at him and *Miss*, it feels really awkward. It doesn't feel right. Now if you tell me, maybe my character is just so sloppy, they can still miss someone who is standing still like a statue, then I'd say, I don't think 50+ Finesse can still be considered "sloppy". And even so, that miss should be way, way less likely to happen - not 5%.
In the Baldur's Gate games, if the target is incapacitated, your attack against them is an automatic hit - you don't have to roll at all. So maybe in D:OS it doesn't necessarily have to be guaranteed, 100% hit chance, but at least something along that line would be nice, and it would make more sense too, I think. Maybe something like an extra 10-20 accuracy to any attack against an incapacitated character. Also remove Dodging percentage completely from incapacitated characters?
A similar issue is with blocking with a shield. How do you block when you're stunned? Some shields give you a blocking chance. When that effect triggers, the character instantly turns to face the attacker, and the attack is blocked. Now how does that happen if the one holding the shield is *stunned*? Seeing a stunned guy turn around and block your strike with his shield, it just feels wrong. You want to see it for yourself, try fighting Linder Kemm...
Last edited by Try2Handing; 08/10/17 02:33 PM.