Originally Posted by MadDemiurg
I'm playing tactician with full party and maxed warfare chars are doing way too much damage. I could still do it without problems if their damage gets cut by 1/3rd easily.

Dunno what you're talking about rogues doing no damage without warfare. You would just max scoundrel first which is also a multiplicative bonus when you crit and you crit all the time + get crazy mobility with the pawn not even needing the teleport skills. Yes, two multiplicative bonuses are better than 1 but currently optimized rogue outdamages anything else in the game starting from like level 4 and up until you can stack high crit chance on 2h or crossbow (pretty late). If you find them lacking damage wise, you're not shopping for level appropriate items most likely. And warfare damage bonus nerf would affect all physical classes equally.


How about you start over and play a Rogue that only puts points into Scoundrel/Dual Wielding then since you think that would work, when it clearly won't? How far into the game are you? Wiping the floor with your characters in Act 4 isn't a good metric and neither is Act 3 for that matter. Scaling is actually fine with Warfare until after Act 2.

Before that, Rogues don't do any damage without Warfare. That's also the primary reason so many were complaining about how "Rogues suck!" and not doing anything but dying. They kept putting points everywhere else other than Warfare.

The fact that the Scoundrel bonus is multiplicative is irrelevant when your base damage is so much lower to begin with. It also makes Battle Stomp almost entirely worthless on a Rogue, when it's not if you've invested in Warfare.

Originally Posted by drBrod
It's not true that rogue are useless without warfare. I'm playing on tactician (act 3) and my rogue (with dual handed and scoundrel, and just few points on warfare to use some skills) melting almost every enemy in one turn.


Originally Posted by MadDemiurg
I would hardly call having to put mandatory 10 points into 1 skill for all physical damage dealers a "one of the few remaining good things about character building". In my book it's pretty terrible. With warfare being additive, weapon skills would at least have their secondary bonus, while warfare would still have the advantage of applying to all physical damage sources. It's still a pretty boring design imo, but at least it would be bit more balanced.


It's only terrible in relation to the way everything else is lacking in balance. It's one of the few truly useful abilities left that makes any real difference. What you're wanting is to neuter it so that everything is equally bad.

Last edited by Sanctuary; 08/10/17 03:14 PM.