Originally Posted by Sanctuary
Originally Posted by MadDemiurg
I'm playing tactician with full party and maxed warfare chars are doing way too much damage. I could still do it without problems if their damage gets cut by 1/3rd easily.

Dunno what you're talking about rogues doing no damage without warfare. You would just max scoundrel first which is also a multiplicative bonus when you crit and you crit all the time + get crazy mobility with the pawn not even needing the teleport skills. Yes, two multiplicative bonuses are better than 1 but currently optimized rogue outdamages anything else in the game starting from like level 4 and up until you can stack high crit chance on 2h or crossbow (pretty late). If you find them lacking damage wise, you're not shopping for level appropriate items most likely. And warfare damage bonus nerf would affect all physical classes equally.


How about you start over and play a Rogue that only puts points into Scoundrel/Dual Wielding then since you think that would work, when it clearly won't? How far into the game are you? Wiping the floor with your characters in Act 4 isn't a good metric and neither is Act 3 for that matter. Scaling is actually fine with Warfare until after Act 2.


I played up to Act 3 with a full physical party so far (having a rogue main from the start), it was pretty easy at start and got even easier later.

I could easily max scoundrel on my rogue first instead and still do great damage. It's not that much worse than warfare if you do the numbers and it also adds mobility. And the difference with warfare being multiplicative actually becomes way bigger later in the game when you have high main stat and crit multiplier, the earlygame impact will actually be not as big.

DW is not great though, mostly because +1% dodge is bit gimmicky, I wouldn't mind changing its secondary bonus. Still, a rogue with max scoundrel alone would be doing more than enough damage.

Claiming that rogues don't do any damage without warfare is bit ridiculous. Even at 10 warfare, it's 50% damage bonus and you won't have 10 immediately in act 1. 10 scoundrel would boost your dps by 33% when you crit and you always crit (and also add 2m of movement range). Yes, battle stomp would be weaker on a rogue compared to a 2h warrior because of lower base damage but I fail to see how it's a bad thing. It would still do ok damage and it's a great cc even if it did 0 damage.

Other physical classes will have it worse with warfare nerf (or fix) if anything, cause they don't have access to easy crits and no other multiplicative damage bonuses. They're so much better than elemental ones though it would only make them bit more balanced (still this alone is not nearly enough).

Last edited by MadDemiurg; 08/10/17 03:29 PM.