Ok, the last bit was pretty funny. But let me see if I get what you're saying. Are you saying that, with the amount of cc potential in the game, you can cc enemies so hard that, if the 100% hit chance is a thing, you would be always hitting enemies, never missing? Basically you're saying that, there is so much cc in the game, it offsets the "missing an incapacitated enemy" thing?
If that's what you're saying, wellll.... I don't quite feel that way. I don't find that in every fight I can perma cc every single one of the other team and so if I get 100% hit chance, I would never miss anyone and Accuracy would be meaningless. That's not what happens in my case. And I'd like to believe that I'm pretty decent at grouping up enemies to cc as many of them at once as I can. And it's not like the enemies always let me throw all my cc's successfully at their team, either. And not all team comps have the same amount of cc potential; my team might not have that much cc to spare.
But anyway, my point is that, let's say, in this particular fight, this particular guy is really hard to cc'd, when you finally manage to cc him, you really want to dish out as much damage as you can on him, right? It just feels very unsatisfying when you miss him, especially when you use a hard-hitting skill, and especially in tough fights, where every hit counts.
Also, Battle Stomp *can* miss...