I don't know why scaling curve in DOS2 works like this. A level 18 character has 2 times of life/damage than a level 16, seriously?

There is no need to nerf exp gain if stats are not that bloated. The power curve in the first game works well. Why waste time reworking it when there is no outstanding issue?

Last edited by sehnsucht; 08/10/17 04:09 PM.