Hi, guys.
So I've already played this game for about 30 hours, mostly trying out different builds by slaughtering Fort Joy over and over again and I think I'll soon be ready to start the actual game with my actual guy (making informed decisions takes so much time in this game) and so I come to ask for your advice.

I'm trying to build a paladin-type human and I'd love to hear if what I'm about to write makes any sense at all. So there it goes:

I wanted to start with warfare/hydro (probably shield bounce, restoration and battle stomp) and use a mace/shield instead of a twohander, mostly for flavor, but also for shields up.

Then I plan to take some necro (for mosquitoes, decaying touch, blood sucker - to have another healing option and some ranged capabilities) AND geomancy for fortify (been also thinking about reflective armor and impalement cause it seems powerful when used against me)

But geo and necro would both be secondary abilities.
I'd focus on warfare (and later maybe take battering ram and crippling blow to keep enemies from disengaging)
And hydro (mostly healing spells and the ice shield, obviously)

As for the attributes - probably something like 50% into str, 40% into int and 10% into con.

I though about going polymorph too, but I'm not sure I like it.

The guy is supposed to be a tank that can deal some damage and to heal his friends. Typical pally.

The rest of my party would be Red as a 2H fighter, Lohse as a ranger and Fane as a wizard (pyro, aero and maybe some summoning)

Would this paladin guy work? Would he work well? Will his damage be terrible? Should I invest anything into 1-handed? What about the defensive stuff like retribution?
Oh god, and what about talents? Or am I spreading him too thin?

What would you guys recommend?
Plaz, halp.

Last edited by Wigu; 08/10/17 04:19 PM. Reason: asked yet another question