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#626668 05/10/17 02:43 PM
Joined: Oct 2017
Location: US
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I'm testing out a few things with summoning different types of characters and I have a few questions:

I'm trying to summon a "Arch Mage" type of character. I've created a new character using _skeleton, then adding 5 points to the character in all schools of magic. (I've also tried using other pre-made stat types that have points in the schools of magic I'm trying)

I then give that character skills for 2 schools of magic (aero and hydro).

When I summon that character, it's able to cast SOME of the aero and hydro spells that I've given it, as long as they require lvl 2 or less in those schools.

I know I can duplicate the skills I want to give the character and remove the requirements, and that should work, but I wanted to whether there's something I'm missing with my implementation.

Sorry I'm not using the correct terms or being very specific...I do not have access to the engine right now as a reference.

Any help would be greatly appreciated!

Question about GUID: is there a way to find something by its GUID?

Thank you!

Joined: Mar 2016
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I'm not sure what's going on with your skills problem.

Regarding the GUID: if it's the guid of an object (item, character, trigger, spline, ...), you can paste the complete guid in the search box of the world outliner. This will only show (local and global) objects in the current level. You can also include global objects from other levels by clicking on the orange "O" button on the right of the search box. You cannot search for local objects in other levels.

Joined: Oct 2017
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Thank you!


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