FBX is not a holy grail. We have our reasons for using a different format. But that format perfectly supports custom models etc. as well. We are going to make the exporters we use for max/maya available so you can export straight from there to Granny. And similar to our
Guides On Custom Items, specifically the
Weapons Section our artists, once they are available and able, will also provide a guide and example files for characters.
Hi Kevin,
- Could you plz tell us why you have chosen to work with different formats (GR2) over fbx for your games? I have been using fbx for engines like Unity, UE and Cry Engine. Would be nice to know which flaws/cons you found with fbx to not work with. This is my first experience using gr2.
- My second question is about the link you posted for asset creation; http://docs.larian.game/My_first:_Item_-_Weapons
For those using other softwares like myself (modo, blender, etc). Will we be able to use the new export tools with these softwares, or this is just limited to max/maya?
Thank you for answering all our questions, really appreciated.
/wave,
ISVRaDa