So when you start a fight, the enemy and you gets to play 1 character alternatively using the highest initiative... which is a nice change because it allows me not to put everything in wits...which wasn't nice to do in the beta...

So if my characters A-B-C-D have 10-11-12-13 initiative respectively and the enemy characters E-F-G-H have 14-15-16-17 initiative.... the turn rotation would become
H-D-G-C-F-B-E-A:

Now what happens, is if the fight starts and 3 of my characters (A-B-C) are just a little bit behind the group for positioning and are drawn into the fight during the first movement, then the first turn rotation would be:
H-D-G-F-E-C-B-A

Even worse if the enemy have 6 character's instead:
H-D-G-F-E-I-J-C-B-A

Happened a few time... most of the time it didn't matter, except the final act 1 boss that I've just did which I had to reload a few time... because i was playing my Battlemage after speaking with Alexander, then Alexander was playing and therefore moving... then my Archer and Mage all the way back were drawn in the fight and relayed last... so i was playing my Warrior after Alexander and then he was playing 5 character's in a row before i could get my mage and archer to play... you don't wanna see that happen especially playing in honor mode... (even worse because he was swapping position with himself (Alexander) and my mage)

Would be nice to be able to tell the game to put all your non sneaking character's in the fight... and get the proper turn placement...



Also, i'd like to point out that if you have for instance an archer who is sneaking with the highest initiative in your team, you can wait sneaking until the last character's in the turn...
At that point, you shoot an arrow which give you one attack, then you get relayed last of the turn, but since you're already at the end, you play again so you get 2 more attack (or more). Then the next turn begins and then you play again....which can be devastating for the opponent...

Last edited by AngeliusMefyrx; 08/10/17 06:53 PM.