Hey, I've just finished my 2nd run on Normal and tried something like that on one of my char (4man team), here what I've learned and tested.

1) INT is useless on that archetype, it does not boost heal or armor spell. CON is a very subpar stat, sometimes welcomed on your gear but that's it. Focus on STR and WIT (you'll see why), with the MEM you'll need of course.

2) Does not expect to "tank" in the traditional sense of it, taunt exists and it's an ok skill for 1 AP, but most of the time it's better to use hard CC than taunt anyway. And as Stabbey said, the IA can be actually smart and most of the time focus the squishies in your group.

3) Instead it's more effective to be a support type of char. Invest 1 point in Pyro asap for Haste and PoM. Some points in Warfare for Shield Bounce and whatever you feel you need for physical damage support & phoenix dive (it can help a lot in some case). But of course focus a lot on Hydro & Geo to make your team very hard to kill.

4) Try to have to most Initiative in your group so you can setup things for the others. Haste on your main damage dealer + PoM for example. Maybe encourage if you're human. Maybe a shield bounce to work on that physical armur so your Knight or Rogue can CC / Kill in the first turn that priority target. Hence why WIT is important on that type of character, imo.

5) Generally good and obvious talents on support type are Mnemonic and Far Out Man.

Since your char will have a shield, it will be rarely focused and anyway can take a lot of punishment. It will be hard for the IA to kill / CC him and stop him for healing / armoring your team. You will help setup kills with some great starting buffs or support damage.
Depending on your team comp, you can of course create several variants of that build, like putting 2 points in Aero for even more support skills (Teleport of all sort, blind, aoe Haste) at the cost of warfare and STR (since you'll need even more MEM).

You can even go for an heavy Leadership build than is surprisingly effective especially in the mid-late game. Had 14-15 leadership value in the end on my support char in my 2nd run, it was quite insane how much resist & dodge it gives.

Last edited by Saitoh; 09/10/17 04:00 AM.