I agree. You don't need to min-max. But people keep saying 2 handed war is the only thing you CAN min max, and that simply isn't true.
Your examples:
1. Necro Rogue- High damage, healing from necromancy
Stats X Crit, no elemental multiplier. Means you are doing about 1/2 the damage you could be doing if you went Rogue & Warfare.
2. Summoning Cleric- High Int, Enough strength to wear heavier armor, hydro, geo, wand & shield
Summoning are solid. They are on the weaker end of the spectrum of damage, but they allow you to pick whatever you want to go with it.
3. Ranger- high damage, skills to teleport to high ground, and geo skills if needed
Ranger + geo also is missing warfare, so you are doing about 1/2 damage.
4. Polymorph Warrior- med damage tank, warfare, polymorph, scrolls and grenadier
A few ponts in poly I think is good for *anyone* Particularly warrior for tentacle lash etc. Just make sure you are stacking + crit gear. If you aren't going for 2 hander, your second set of points should be in scoundrel, or you are losing about 1/3 damage.
Last edited by emmagine; 09/10/17 05:20 AM.