So if I understood well, there are no planned features to easily adjust difficulty? So you will have to plan the encounter in the campaign editor, and if it's too difficult, then we will have to lower difficulty manually by lowering stats and nerfing the opponents on the fly?

Well that's kind of disappointing...

Did you GM some games? If so how did you balance encounters? Did it break immersion when you had too strong/weak opponents that you buffed/nerfed?

Last edited by Youhmani; 09/10/17 08:57 AM.