At first I was opposed, and annoyed, by this mechanic as well. Over time I got used to it and can see its positive influences. Having a hybrid party is not a downside at all. You need mages to take down magic armor of the warriors, while warriors take down the phys armor of mages. And both your melee and magic characters have access to CC abilities that can assist in both situations.
However it is still a problem that it takes a few turns to have the armor down and you can do actual battle. And once you do it is usually over really fast.
I disagree with the point that there are few ways to invest in your armor type. During many fights managing your party armor values through Metal Mend, Fortify, Frost Armour etc is more important then using restoration spells to heal your HP value. The aforementioned skills basically are your heals. So the armor mechanic has given you more ways to heal/mitigate damage and thus increasing your survivability.
In my opinion. If the armor values are lowered, and thus be taken down a bit faster you can have more CC and strategic combat. Only if you increase the HP value of the opponent in question so have a slightly lengthier fight after you took care of its armor type. Other then that the cool down, and limited amount of CC's an individual party member has means you won't be chain CC'ing entire groups anyway. Not until their numbers have been sufficiently reduced. And by then you earned the right to control the 1-2 guys and finish the fight easily.
In DoS:EE I did enjoy the moments where you threw a charm grenade and were clenching butt cheeks in life or death moments hoping to get enough success to aid you. In DoS2 it is an auto success so far as soon as the armor is gone. Which...is less fun. On the other hand, when playing xcom-esque combat, it is nice to have some reliable methods to mitigate. But you got Chicken and such for that.
Last edited by Giblix; 09/10/17 09:28 AM.