Let's say in the first D:OS it was really easy to cc enemies and then you get 100% hit chance on them... That was basically the problem, right? Then isn't that what the armor system was invented to fix in D:OS2? The armor system in D:OS2 is meant to make it harder to cc enemies. So once you have managed to pull off those cc's, you should be rewarded. You shouldn't have to face the fact that you can still miss, and there's nothing you can do about it.

You make it so that it's harder to cc, right? THEN you still allow the enemies a chance to get away with it after you have managed to cc them?

Anyway, my point is that, I'm really bugged by what I just said above. I'm sure there are players who find it less of an issue.

Last edited by Try2Handing; 09/10/17 12:01 PM.

"We make our choices and take what comes and the rest is void."