Originally Posted by omegazen
I didn't even know people thought that 2H melee was the strongest until I read this post


A lot of people keep saying this, but it's either from inexperience, or because they only remember very late game and BIG NUMBERS.

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I always thought top tier was was Ranger or Rogue, and Summoner, with mage close in tier 2.


You thought right.

Anyway, don't expect elemental casters to get a buff anytime soon when you can do shit like this at the end of Act 1:

[Linked Image]

Notice the damage on that Fireball. Respeccing to 30 INT and 10 Pyro only gets the caster 81 - 90 damage. Now if you're elevated, you should be doing similar or just over that, but it's still pretty dumb. It gets worse too once Epidemic of Fire is unlocked. Later on the Summoned spells get weaker due to Savage Sortilege and a good crit chance and damage bonus, but that's not for a while.

Alexander did jack before the real boss appeared, and neither did any of his cronies. The only damage I took was from the real boss too from ranged attacks. This is also with my group being completely unoptimized for this fight due to being all FIN with bows and summoning 4x Fire Incarnates. At one point I had twelve fire totems shooting the boss too (they don't do a ton individually, but it adds up).

It will be even dumber when I have each caster focused on a single element each. I'd just go 2x Pyro, 2x Aero, but I'd rather be able to use the Artillery Plant without having to just dump 3 into Geo and then not raising it further. Plus itemization.

Summoning also gets a ridiculously potent instant heal (it's variable, but it often heals for a ton while also refilling magic armor) and Charm. Charm. That's 4x Charms in this group.

Last edited by Sanctuary; 09/10/17 09:17 PM.