Some of these problems would easily be mitigated if they had bothered to actually add a robust crafting system as seen in EE. It didn't have nearly the same problem as what this game does, because even when the majority of the dropped loot was garbage (even then, it seemed to have uniques that lasted a little longer), you could essentially make whatever you needed. You don't have that option at all here other than making a generic, non stat chest and a generic, non stat weapon.

What the hell happened?

Last edited by Sanctuary; 09/10/17 10:04 PM.