Originally Posted by sfzrx
I think I mentioned it in the other thread, poly isn't always straight up better, if the skill system works the way I think it works.

For example, you are a pyro/geo mage that needs damage in these 2 schools, you have 60 int, 6 pyro, and 6 geo, and you have 4 skill points to spend on a lonewolf character.

Spending the points in pyro/geo, will make the damage for each school rise from 130% to 150%, equivalent to 15.38% more damage.

Spending the points in poly, which gives 8 int, will make the total damage go from, 350% to 390%, result in about 11.43% more damage.

In this case, going full poly is not a superior choice.


Poly is 1:1 with Lonewolf.

Poly is never better unless you're going for utility over damage; you could, in theory, cover the missing DPS by having more tier 2 spells than the specialist. You would also probably have to have a weird order in which you cast your spells because the elements conflict or consume each other.

Either way, you aren't looking at more burst damage but you're more adapted to situations.

Arguably, the contendor for this position would be Summoner. If I could go 10 Pyro / 10 Sum, I would do that over 10 Pyro / 10 Geo because it streamlines everything.